Wednesday, June 14, 2006

Goddammit Inkognito, Work

This Post Is Also Delayed

Inkognito is a game, a game with very cool bits which suffers the unfortunate fate of being based on Clue-style game mechanics (which means the way to optimize the decision making process is very transparent, reducing the game to a mere series of random chances). I am embarking (I think) on a project to make rules which are more fun to play with.
This is as far as I've gotten:

  • The easiest way to change the game is probably that of trying to make the missions in the game more involved, somehow. Having two steps to each mission would mean that the team performing the mission has to reveal itself in order to prove they did the first step, and then there would be a sort of mad scramble at the end.
  • Alternatively, Clue or some similar game could yield up nifty bits like weapons, which one would have to collect for one's mission. That way, the teams could stay secret.
  • I'd like to add some sort of fighting system, probably a non-random, bluff-based one.
  • Minigames for the numbered spaces!
Suggestions are welcome.

By the way, that Badgerday present seems like it will be delayed quite more seriously than it has been already, but fear not, armigers mine: I have not forgotten.

2 comments:

Wasabi said...

The things you care about never ceased to amaze me...

Unknown said...

Minigames are boring. Let's play one game at a time, I say!